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      <title>Develop Review</title>
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      <description>2026年游戏开发回顾 时光真是转瞬即逝，从去年七月份游戏正式进入开发阶段，到如今五月，眨眼已有十月光景，回看我的游戏开发之路，实在是让人不禁</description>
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      <title>Color Learning</title>
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      <pubDate>Sat, 13 Dec 2025 00:00:00 +0000</pubDate>
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      <description>Color Learning </description>
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      <title>Pixel Art</title>
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      <pubDate>Sun, 20 Jul 2025 00:00:00 +0000</pubDate>
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      <description>Pixel Art 每一种颜色都是由色相（Hue，简H），饱和度（Saturation，简S）和色明度（Value，简V）所表示的。这个模型中颜色的参数分别</description>
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      <title>Godot Learning</title>
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      <pubDate>Sat, 28 Jun 2025 00:00:00 +0000</pubDate>
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      <description>Godot Learning 快捷键： F5 运行游戏 F6 运行当前场景 F8 退出游戏 瓦片层的创建与游戏素材的使用 Godot中有四种基本元素，分别是场景、节点、场景树和信号 其中，游</description>
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      <title>Dialogic Learning</title>
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      <pubDate>Sun, 19 Jan 2025 00:00:00 +0000</pubDate>
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      <description>Dialogic Learning Dialogic 是一款Godot插件，用以实现对话系统 Dialogic插件地址： https://github.com/dialogic-godot/dialogic Dialogic官方文档： https://docs.dialogic.pro/getting-started</description>
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